THE PHALANX

THE PHALANX

Nazzaretes' Rogue Fleet

“We fight for the New Feron. We are the First.”

Grand Admiral Nazzaretes assumed command of the First Fleet when her mentor and superior died during the siege of the Isan homeworld, Karsa. She claimed bloody revenge on the Isan defenders in a massive energy attack that sent many of Karsa’s famed floating cities crashing down to its toxic surface. On her way back to the Conflux, she destroyed the Gate connecting Karsa to the Conflux, severing the Isan peoples. It’s her destiny to keep fighting, regardless of the Armistice.

REPORT FOR DUTY

Always check your corners, recruit, because as the Phalanx, you’re part of a crew that hits hard but hits smart. There’s no enemy that can’t be outflanked, no trap that can’t be disarmed, no fortification that can’t be breached, with efficient, surgical, and decisive strikes. Your opponents might be swindlers and scoundrels, but you’re a soldier, and if they get in your way, your crew provides tactical support to dispatch them with military precision and resolve. Is that understood, recruit?

Prove Your Mettle

Play as the Phalanx to bring the fight to your opponents with precision and finesse. In poker, your crew provides the tactical support to let you bet hard against opponents. You never go into battle without overwatch, and every time your opponents spring the traps you set, you’ll commandeer their chips and move the war effort one step closer to victory.

Fight in formation

On the board, your ships operate with military coordination, performing at their apex when flying in formation to work as a team. The other crews are motley pirates and smugglers, but you’re commanding an elite Feron military force: Your crew can punish opponents for getting near your ships, and you can launch lightning missions into hostile space across the board.

Always check your corners, recruit, because as the Phalanx, you’re part of a crew that hits hard but hits smart. There’s no enemy that can’t be outflanked, no trap that can’t be disarmed, no fortification that can’t be breached, with efficient, surgical, and decisive strikes. Your opponents might be swindlers and scoundrels, but you’re a soldier, and if they get in your way, your crew provides tactical support to dispatch them with military precision and resolve. Is that understood, recruit?

Prove Your Mettle

Play as the Phalanx to bring the fight to your opponents with precision and finesse. In poker, your crew provides the tactical support to let you bet hard against opponents. You never go into battle without overwatch, and every time your opponents spring the traps you set, you’ll commandeer their chips and move the war effort one step closer to victory.

Fight in formation

On the board, your ships operate with military coordination, performing at their apex when flying in formation to work as a team. The other crews are motley pirates and smugglers, but you’re commanding an elite Feron military force: Your crew can punish opponents for getting near your ships, and you can launch lightning missions into hostile space across the board.

Poker crew spotlight
The Phalanx poker phase crew cards build momentum in your favor and keep opponents on the wrong foot.

Take the Tusk, which you play on your turns during the first betting round, after you’re dealt your pocket but before dealing the flop. Tusk raises the stakes: Each opponent adds another 1A—that means one ante—from their stack to the pot, but you get to add your extra 1A from the bank.

Maybe you’ve got great cards and want to play a Tusk or two to double or triple the starting pot without giving your opponents the chance to fold. Or maybe that’s just what you want them to think. Either way, you keep your opponents guessing because they’ll learn pushing back against the Phalanx often means stepping right into a trap.

The Phalanx loot phase crew cards move your ships in formation across the board and patrol the space around them.

 The Phalanx use the Wings to coordinate their ships for unmatched maneuverability. All crews’ Raven scouts can build Bridges that allow their Roc freighters to move an extra hex for free and link to form networks that allow their Roc to speed across the board.  

But the Wing lets the Phalanx take this one step further: Every turn you play a Wing, your Ravens not only build Bridges but also serve as Bridges themselves. This lets you move a Raven into position so your Roc gets the one free extra hex of travel it needs for its smuggling run, or you can line up your Ravens and bridges to create a network that lets your Roc move almost anywhere on the board in a single Burn.

Loot crew spotlight