THE CONCLAVE
THE CONCLaVE
The Trudaine
Know the Unknowable
From its three Lodges hidden along reality’s edge, the Trudaine Conclave studies the motion of the planets to decipher the laws of physics and the dictates of fate alike. Isan youths undergo the Isan-Kanri rite of passage, a vision quest to become one’s truest self, and a rare few emerge Anointed, with eyes that can see the strings that form the weave of the universe and ears that can hear the harmonies they play. The secret of the Anointed is unknown to other Isan and even to the Anointed themselves, but the song of the universe leads them to the Trudaine like moths to flame.
FREE YOUR MIND
Exploit the loopholes in the laws of physics as the reality-bending Trudaine Conclave, a crew drawn from a secret order of astrologers, psychics, and shapeshifters. Master the space-beyond-space of the Lacuna to move entire planets on the board. In poker, match wits with your opponents and unveil their secrets. And if you need reinforcements, the Trudaine can turn your opponents’ own crews against them.
Know the Unknowable
Play as the Trudaine to push the boundaries of what’s possible. In poker, your crew plays mind games with your opponents. If they bet hard, maybe your crew makes the chips to call appear out of thin air. If they bet soft, maybe your crew explains they didn’t want to bet at all, and they put those chips into your stack instead.
embrace the infinite
On the board, your crew can use the Trudaine’s studies tracing celestial movement to jump great distances between points within a planet’s orbital path or even teleport whole planets themselves. When you can move a planet out of your opponent’s smuggling run and into yours, you don’t need a horoscope to tell you who’s going to be the one having a good day.
Exploit the loopholes in the laws of physics as the reality-bending Trudaine Conclave, a crew drawn from a secret order of astrologers, psychics, and shapeshifters. Master the space-beyond-space of the Lacuna to move entire planets on the board. In poker, match wits with your opponents and unveil their secrets. And if you need reinforcements, the Trudaine can turn your opponents’ own crews against them.
Know the Unknowable
Play as the Trudaine to push the boundaries of what’s possible. In poker, your crew plays mind games with your opponents. If they bet hard, maybe your crew makes the chips to call appear out of thin air. If they bet soft, maybe your crew explains they didn’t want to bet at all, and they put those chips into your stack instead.
embrace the infinite
On the board, your crew can use the Trudaine’s studies tracing celestial movement to jump great distances between points within a planet’s orbital path or even teleport whole planets themselves. When you can move a planet out of your opponent’s smuggling run and into yours, you don’t need a horoscope to tell you who’s going to be the one having a good day.
Poker crew spotlight
The Trudaine get ahead in poker by keeping their opponents guessing and turning their strengths into weaknesses.
Seeker trumps a bet of 4A or more, meaning you play it after an opponent makes a bet (or raise) worth at least 4 times the current ante. When you play a Seeker, you invest 2A, which means you add 2A from the bank directly into your total bet for the hand. (You’ll still have to call the rest of the bet with your own chips, or you can play multiple Seekers to trump the same bet.)
The best part is, you have four Seekers in your crew deck, which means your opponents will often bet low against you even if you’re only pretending to have one ready. If only the Trudaine had another crew member who trumps small bets…
The Trudaine are the undisputed masters of the planetary orbits.
Some loot phase crew cards can help you trace the planets’ orbits to give your ships extra movement, but every crew has cards to move its ships. Only the Trudaine have cards like Beckoner that can move whole planets. If you have any ship in a planet’s orbital path, you can move that planet a little closer, and if it moves all the way onto your ship’s hex, you also get chips equal to the current ante.
If that ship was a Roc that hasn’t looted already, you can loot the planet too without even needing to move it, and it will dock with the planet as normal to set up a slingshot for next turn. And if Beckoner happens to move that planet out of your opponents’ reach, even better.