THE ISAN
THE ISAN
zonda's GUNRUNNERS
Endure. Adapt. Excel.
For the Isan, survivors and tinkerers from a world called Karsa ruined centuries ago by a meteorite impact, the Conflux offered a new beginning. They settled on the Twins, Almweth and Ranweth, two lush green planets that remind them of their homeworld’s lost beauty and abundance. The Isan believe that life is a journey seeking one’s truest nature: Their most important rite, the Isan-Kanri, is a vision quest where Isan confront all their possible selves, guiding them from who they are to who they can become.
SPEED IS KING
Play fast and loose—and always have a quick getaway ready—as the Isan, Antematter’s crew of blockade runners, escape artists, and spaceship gearheads. The Isan’s speed is second-to-none: Beat your opponents to the best scores and pick them clean before they’re done tying their shoes.
wheel and deal
No one knows engines better than Isan mechanics, and they’ll give you the kind of speed that gets you into trouble—but also gets you out of it. In poker, that means you don’t have to worry about getting in over your head: Someone on your crew always seems to “know a guy” to talk into lending you some chips you promise you’re going to pay back someday. Or let your crew make a diversion and steal chips right from your opponents’ bets.
Survival of the Fastest
On the board, no other crew has the speed of the Isan. Extra moves, extra loots, extra bridges: Your engineers can do it all. Your opponent’s might have the firepower, but you have the horsepower. You can admire all the big guns they bring to the fight from your rear-view scopes while you jump away with the loot they came for.
Play fast and loose—and always have a quick getaway ready—as the Isan, Antematter’s crew of blockade runners, escape artists, and spaceship gearheads. The Isan’s speed is second-to-none: Beat your opponents to the best scores and pick them clean before they’re done tying their shoes.
wheel and deal
No one knows engines better than Isan mechanics, and they’ll give you the kind of speed that gets you into trouble—but also gets you out of it. In poker, that means you don’t have to worry about getting in over your head: Someone on your crew always seems to “know a guy” to talk into lending you some chips you promise you’re going to pay back someday. Or let your crew make a diversion and steal chips right from your opponents’ bets.
Survival of the Fastest
On the board, no other crew has the speed of the Isan. Extra moves, extra loots, extra bridges: Your engineers can do it all. Your opponent’s might have the firepower, but you have the horsepower. You can admire all the big guns they bring to the fight from your rear-view scopes while you jump away with the loot they came for.
Poker crew spotlight
Why risk your own chips when you’ve got engines that leave your loan sharks twelve parsecs behind?
The Swindler is a trump card, and you can play it on your turn after an opponent bets. When you play a Swindler, you float 2A—two times the ante—by putting those chips directly from the bank into your total bet to use toward a call or raise.
When you float, you return those chips to the bank if you win, but your opponents get to keep them if you lose.
Everyone in the Conflux knows the Isan have the fastest ships, but don’t underestimate the Scrapper, your crew’s unsung hero.
That edge in speed wouldn’t mean much if your ships couldn’t loot faster too, and that’s where the Scrapper comes in. Every time you play a Scrapper, your Raven can loot again, turning those extra moves into extra chips.
As with most crew cards, you can play as many as you want in a single turn: Sneak a Raven behind enemy lines, and a few Scrappers can pick the sector clean right out from under them.