THE CATALLAX
THE CATALLAX
the relief mission to the conflux
a beacon of hope
The Catallax is the Conflux’s brightest beacon to those who would dedicate their lives to scientific advancement, human progress, and spiritual awakening. The only new civilization born in the Conflux, the Catallax welcomes those from all of the older ones, casting aside petty conflicts to devote itself to unraveling the Conflux’s mysteries and illuminating the next phase of human evolution.
HERE TO MAKE FRIENDS
Kill them with kindness as the Catallax, Antematter’s crew that aims to do well by doing good. On their mission of mercy to the Conflux, the Catallax’s scientists, doctors, and sages can help out your opponents in exchange for donations to the cause. When everyone wants to be your friend, you can get ahead one deal at a time.
FOR THE WIN-WIN
You can’t be anyone’s enemy if you’re everyone’s friend. In poker, your crew helps you stay out of fights. If someone’s bullying people out of a hand, you can bail out your opponents as they fold while collecting a little reward for yourself. But when you need to stand your ground, your crew will step up, punch back, and serve justice.
stay in good graces
There’s no honor among thieves, but your opponents will want to stay in your good graces for the rewards you can offer. On the board, you’re leading the one crew everyone else wants to see in their sector. Your crew can dole out free chips to opponents who have ships nearby, and they won’t mind that you get even more yourself.
Kill them with kindness as the Catallax, Antematter’s crew that aims to do well by doing good. On their mission of mercy to the Conflux, the Catallax’s scientists, doctors, and sages can help out your opponents in exchange for donations to the cause. When everyone wants to be your friend, you can get ahead one deal at a time.
FOR THE WIN-WIN
You can’t be anyone’s enemy if you’re everyone’s friend. In poker, your crew helps you stay out of fights. If someone’s bullying people out of a hand, you can bail out your opponents as they fold while collecting a little reward for yourself. But when you need to stand your ground, your crew will step up, punch back, and serve justice.
stay in good graces
There’s no honor among thieves, but your opponents will want to stay in your good graces for the rewards you can offer. On the board, you’re leading the one crew everyone else wants to see in their sector. Your crew can dole out free chips to opponents who have ships nearby, and they won’t mind that you get even more yourself.
Poker crew spotlight
The Catallax teaches that often the best way to win a fight is to stay out of it.
The Witness is a trump card that lets you do exactly that. You can play a Witness after an opponent makes a bet (or raise) of 3A—that’s three times the current ante—or less.
Once you play a Witness, you get to sit out the rest of the phase no matter how high your opponents raise the stakes. You won’t need to decide whether to stay in the hand or fold until your turn in the next betting round, after the dust clears and the next card or cards are dealt.
The Catallax teaches that generosity pays better dividends than greed.
With the Emissary, you don’t need to race your opponents to the best plunder or muscle them out of the way. The Emissary is an ambush card, which means you play it in response to an opponent’s action on their turn in the loot phase, but don’t let the word “ambush” fool you: In the Emissary’s case, it’s a welcome surprise.
When an opponent’s Raven loots a plunder within two hexes of one of your ships, you can play an Emissary to collect 2A—twice the current ante—from the bank, and your opponent collects an extra 1A too.